Important Updates Updated CoC

Discussion in 'Server News' started by Kelsey, Jul 13, 2017.

By Kelsey on Jul 13, 2017 at 1:10 AM
  1. Kelsey

    Kelsey Professional Blanket Burrito Staff Member Head Administrator Lifetime V.I.P.

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    Hey all,

    Just wanted to point your attention to the recently updated Code of Conduct found here and on a new tab at the top of the forums for easy access! :D There were no major changes to any existing rules, however @Stormy very kindly went through and made sure to clarify a few sections that weren't clear.

    The biggest change of note was the split of Rule 5 into what is now Rules 5 and 6 in order to better delineate Lag & Redstone rules from Mob Farms & Block Generator rules.

    Rule #5: No mob or block generators in any world except Skyblock and Survival.
    Block generators, mob grinders/farms, or fish farms are allowed in Skyblock and Survival only, as long as they do not cause lag. Any generators or farms must also have player input - meaning you must actively be there in order for the farm, grinder, or generator to work. AFK farms are not allowed. This includes using macros or taping down a button or key.

    Mob farms/traps/grinders are defined as planned out builds/contraptions with the purpose of making gathering, manipulating, and killing mobs extremely easy and danger-free for the maker. This includes creating dark rooms, trapping mobs in holes/fences, automated setups in which mobs are spawned, killed, and their items gathered without any player interaction. Similarly, block generators are setups designed to make gathering and collecting large numbers of a certain block completely automated or to greatly remove the effort, danger, and time normally required to do so. Some examples include duplication glitch generators, obsidian generators, and cobblestone generators.

    Rule #6: Beware of lag! Be cautious with automatic redstone machines. Keep the number of entities on your plots and farms in-check.
    Regardless of how your machine is set up - if it causes excessive lag, you will be asked to take it down.

    In general, most redstone machines are allowed, however there are a few guidelines that we ask you adhere to when building your system. If you have any automatic smelting, brewing, farming, or sorting systems, they are subject to the following:

    1. The process has to be manually started and stopped. No observers, BUD switches, timers, or other clock like mechanisms can be used to activate the system.
    2. The system should require player input/manipulation. You can either auto-feed/plant items or auto-remove/harvest items, but it cannot do both.
    3. When planting or harvesting a single farm, keep it limited to 5 stacks. The system must auto-plant/harvest no more than that of its combined produce at once. If you choose to hand plant/harvest, any additional farmland in that farm that is allowed.

    If you are not sure if your automated redstone system meets these limitations, please feel free to submit a /modreq in game standing near the system and we will have a staff member check it out for you and let you know.

    Please also keep the number of entities and lag-inducing blocks to a reasonable amount on your plots, islands, or builds. This applies to all servers and worlds. These can include (but are not limited) mobs, pets, crops, item frames, chests, paintings, hoppers, or dropped items. On the Economy server, we ask that you limit your plots to no more than two levels of visible crops above ground. Any other farming levels must be enclosed from view.

    If your mobs or builds are found to be causing excessive lag, a staff member will either cull your mobs or dismantle your build at their discretion. See our page on Avoiding Lag for more info. If you have any questions, please submit a /modreq on the server.

    You'll notice that instead of listing specific numbers of farm animals/mobs per chunk, we've taken all that out. It will be up to you guys to make sure nothing you build is causing excessive lag. If it does, it is subject to being dismantled or mobs being culled to eliminate the lag burden you are placing on your fellow players. We will no longer being counting anything per chunk, however we ask that you be vigilant of this going forward.

    We've also included observers in our redstone rules. Since they function similar to BUD switches, we ask that you not use them in your redstone machines. You are free to use them in our creative ways, just not in a way that will leave them running when you are not on the server.

    If you have any questions or need further clarification on our CoC, please let us know below.

    The Staff of Nerdcrafteria
    Last edited: Jul 13, 2017
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Discussion in 'Server News' started by Kelsey, Jul 13, 2017.

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