After letting a few thoughts off my head at the last stretch of Drakerberg, one of the comments from Elli got me to thinking about a town (specifically, a "futuristic town" as suggested). I'm not sure if I have the time or willpower to try and start this idea, but I figured I'd post the rough ideas here in case someone else might be willing to see it through. The main inspiration for this town was the Zachtronics game "Shenzhen I/O", which takes place about 10 years from now, first in Shenzhen, China and then in the independent nation-corporation of Avalon, a man-made island in international waters home to the best of the best in research, security, and so on. Avalon, in this case, is intended to be a sort of research incubator where citizen-employees are expected to freely collaborate to help improve the future of the world in as many areas as possible, with the puzzles in that part of the game focusing on aquaculture (a combination of fish farming and hydroponics), improved nuclear reactor technology, biotech, and brain-computer interfaces (or BCIs). As such, I would consider the main idea of this town to be a similar man-made island full of interesting research. However, that alone probably wouldn't carry a town. So I started thinking of other ideas that might help prop this idea up. At first I thought about combining it with Deus Ex: Human Revolution, considering that it, too, occurs in about 10-15 years and also makes a fair bit of use of BCIs. Human Revolution even has a fair amount of it's story take place in Hengsha, China. However, aside from the grittiness of Human Revolution, I also figured that Hengsha's main point, an artificial superstructure supporting another city overtop the main city, would clash a bit too much with Diametria [staff edit: Diametria's thread]. But I still wanted to keep the idea of trans-humanism in mind. With that in mind, I turned to the AI angle. Human Revolution (and, in fact, much of the rest of the Deus Ex series) includes some AI characters in what may or may not be a slow push into General AI and the technological singularity, but those AI aren't necessarily portrayed as being outright evil or against humanity. If anything, they seem willing to, if not hoping to, integrate themselves with humanity. Shenzhen I/O also had a little bit of such characterization of AI with one of the earlier puzzles being given to you by an Autonomous Corporation, or a business that is completely run by an AI independent of human intervention which, although not necessarily a force for good, isn't exactly evil either. Which made me think of all of the other stories and games that I loved with AI being portrayed as fairly human: Kino's Journey, Thomas Was Alone, The Talos Principle, Subsurface Circular, and, perhaps most importantly, Time of Eve. Time of Eve seems like the perfect second part for inspiration as the main story focuses on a world in which robots fulfill many roles originally taken on by humans and suffer discrimination from it. But in their world is a small cafe, the titular "Time of Eve", in which humans and robots are not allowed to discriminate against each other. And it is within this cafe that we see that the robots really are more human than they are allowed to be outside. Subsurface Circular had similar themes about robots making humans redundant and The Talos Principle had similar notions of similarity, but the former is a bit more sinister and the latter a bit more solemn than I would want for a driving force. So, I guess, the end idea would be this: A floating, man-made city in which humans and robots interact freely. I know that this intersects with Scythian Peaks' Lednia a bit, which does worry me a little about the future of this prospect, but my mind has gotten so attached to this idea that I figured I'd mention it here just to get it out. If this is as far as the idea ever goes, then that's fine. I just figured I'd put the thought out here if anyone else wanted to see it. Thanks for your time in reading this.